![]() ![]() Creating a category in either Daz Studio 4.9+ or 4.8 will cause that category to exist in the other version.A portion of the data contained within the database is shared amongst versions but not entirely.Daz Studio 4.9+ uses the same PostgreSQL database as Daz Studio 4.6 and later, and/or other applications, such as Carrara.The database migration operation does not delete the data that it migrates from the previous location so that it remains accessible by earlier versions and other applications, such as Carrara.The amount of time the database migration operation takes is proportional to the amount of data to be migrated.The first time you launch Daz Studio 4.9+, any data that exists in the content database is migrated so that it can be used in Daz Studio 4.9+.Has the Content Management Service (CMS) changed?įor anyone using a pre-4.9.x build of Daz Studio: !! IF YOU HAVE NOT ALREADY MIGRATED FROM THE VALENTINA DB BASED CMS, IT IS HIGHLY RECOMMENDED THAT YOU MIGRATE TO THE POSTGRESQL BASED CMS BEFORE LAUNCHING THIS VERSION !! How do I backup my User Data in Daz Studio? !! IF YOU HAVE NOT UPGRADED TO THE 4.9 GENERAL RELEASE, IT IS HIGHLY RECOMMENDED THAT YOU BACKUP YOUR CONTENT DATABASE IN DAZ STUDIO 4.x BEFORE LAUNCHING THIS VERSION !! See the NVIDIA Iray thread for additional information.See the Highlights thread ( and/or Change Log) for details.00:57 Scripts by MCasual for moving buildings to different blocks.Daz 3D is pleased to announce Daz Studio 4.20 Pro General Release!.00:51 Daz Studio : How to load buildings.00:48 Building our city : 65 products used!.00:37 Creating the city a block at a time and moving city blocks.00:34 Use ambient light to improve the city set.00:32 Alter the nudge value on transforms.00:30 Daz Studio demo : River Front (Poser product).00:25 Select era, region and economic status.00:19 Generate a city automatically by software tools.00:17 Products where some assembly required.00:10 City products available and commentary on each.00:07 Issues to overcome in building a big city.Session 1 tutorial : 1 hour and 43 minutes:. ![]() Presentation outline document – includes all product resources used to create our big city.How to Craft and Populate and Detail Big Cities in Daz Studio:.He’s also dived deep into the topic of creating big city environments in Daz and again has posted some of his learning points in the forums. With a research and engineering background, the physics of dForce grabbed his attention! He decided it would be helpful to others if he shared his learnings and has frequently done so in the Daz forums. In 2001, he wrote his first 3D modeler that evolved into the still available Shape Magic. He got his start with the original Poser and Bryce 3D. Rich Schafermeyer is a long-time 3D artist and programmer. Street scene with big city showing in backgroundĪbout the presenter : Richard Schafermeyer (rgcincy).Bird’s eye view – see full scope of a city.Street elements and visual clutter (e.g., mailboxes, benches, light poles, etc.).Lack of sufficient models for specific era or locale.Creating variety (buildings, people, vehicles).The tutorials will take a close look at:. Adding and scattering debris elements in a street for realism.Adding dirt, weathering and a used look to buildings.Main tools: instances, scattering, billboards and use of low-resolution figures.Populate your streets with people and vehicles.Main tools: movement methods, instances, various scripts, scene subsets and layer compositing.He’ll be creating from a bird’s eye view as well as down at street level, having a particular emphasise on realism and making a “used” look for the buildings and streets. ![]()
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